While more accurate in the "saving a creature after dying" sense, it is also more powerful with dies and entry triggers. ![]() Starting with Supernatural Stamina, another replacement mechanic has been a series of black instants that grant target creature a dies trigger that returns it to battlefield. Black retained both spells that gave indestructible and creatures that protected themselves. The change came with a shift in color pie, as the flavor leant more towards protective magic rather than a creature's innate resilience, and so green lost their regenerating creatures while white gained both instants and creatures that granted temporary indestructible, though rarely granted to themselves. Instead, in the following set Shadows over Innistrad the phrase “gains indestructible until end of turn” came into being for new but similar cards. ![]() Oath of the Gatewatch was the last set in which regeneration was printed, after which it was finally retired from premier sets, as was the phrase "can't be regenerated". "The word 'regenerate' has been tossed onto cards for years as if it was one of the most simple concepts in the game, along the lines of ' attack' and ' graveyard.' The truth is that the mechanic is so complicated and wonky that we would never greenlight it today, but it has been grandfathered into the fabric of the game, and it does fill a nice niche." Another strike against regenerate was the fact that "can't be regenerated" was such a ubiquitous rider at the time (152 cards that prevented regeneration against 230 cards that used regeneration) that it was often invalidated. As such, regeneration had drifted in flavor instead of regenerating when a creature was about to die, you set a regenerative shield that would save the creature if it would die that turn. Damage prevention, regeneration, and other spells and abilities that generated replacement effects were now played just like other instants. In the Sixth Edition rules changes, the damage prevention step became obsolete, and damage was no longer "assigned" before being dealt - it was simply dealt. It could not be activated nor triggered any other time. Originally, regeneration was an ability that only could be activated in the damage prevention step, which was a step right after damage was dealt, to save a creature that would otherwise go to the graveyard. ![]() Regeneration has historically been a confusing effect. Regeneration was designed by Richard Garfield for Alpha. The primary color of regenerate was green, then secondary in black, and tertiary in white. Regenerate appears mostly on black cards or green cards, though it appeared on white cards early in Magic's history and again in Planar Chaos. 5 Enchantments that grant just regeneration.
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